Faylia: Dark Days
Proper name: The Arcane Domain of Hallius
Ruler: Regent Gavin Tralion of the Order (N high elf male Wiz8/Arc10)
Government: Magocracy; the leader of Hallius is the high regent of the Mages of the Arcane Order. The high regent is elected by the Arcane Council, which also serves as the governing and diplomatic body.
Heraldry: A white raven taking flight on a field of green.
Major Towns: Dumar (pop. 28,500), Freeport (pop. 9,200), Quilit (pop. 8,900)
Population: 250,000 – Human 85%, Elf (High) 10%, Half Elf 2%, Gnome 2%, Other 1%
Alignments: LN, N*, CN, NG
Languages: Common*, Elven, Gnomish, Halfling, Draconic
Religions: Ezail, Juork, Halfling Pantheon, Pala
Resources: Magic and magic items, cloth, grain, pearls
Allies: Orynth (weak), Tyr (weak), Talan
Overview: Hallius (hal-ee-us) was the center of the Oth Dumar treaty at the end of the dragon wars, and since then has been the seat of diplomacy and arcana in the centuries following the end of the last great war. A land of veritable free trade, its permanent inhabitants are mostly human. Ironic, considering the current ruler is an elf by the name of Gavin Tralion. Gavin is a distant leader, and many decisions are left up to local governments rather than being delegated closely by the Mages of the Arcane Order. He rarely meets with foreign dignitaries except those of Orynth and Tyr, and then only to mediate between the two.
Hallius’s western and southern borders are defined by the slow moving Cephalot River. To the north the border is designated by the treaty of Oth Dumar, which is still preserved in archive in the library at Quilit, and as written they share their northern border with Tyr. The eastern border is their seaport on Enet, and Dumar is the largest and grandest port in the known world. The Order’s Conclave is the prominent building in Dumar, and the eldritch light that shines from the tallest tower is a beacon to all ships in the Sea of Enet.
Because of their unfortunate location between Tyr and Orynth, Hallius has an excellent army of conscripts and mages. Because of the latter they are rarely confronted on an open battlefield. Since they have no enemies to speak of, this force is only necessary to keep Orynth and Tyr from killing each other. Their scrying network is extensive, although they usually respect the innermost privacy of the rest of the Faylian nations.
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